local L0_1, L1_1
L0_1 = {}
L0_1.None = 0
L0_1.Explode = 1
L0_1.Stream = 2
L0_1.Burning = 3
L0_1.Burned = 4
L0_1.Wet = 5
L0_1.GrassGrowing = 6
L0_1.Melt = 7
L0_1.Freeze = 8
L0_1.AntiFire = 9
L0_1.Rock = 10
L0_1.SlowDown = 11
L0_1.Shock = 12
L0_1.Wind = 13
L0_1.Electric = 14
L0_1.Fire = 15
L0_1.Superconductor = 16
L0_1.SwirlFire = 17
L0_1.SwirlWater = 18
L0_1.SwirlElectric = 19
L0_1.SwirlIce = 20
L0_1.SwirlFireAccu = 21
L0_1.SwirlWaterAccu = 22
L0_1.SwirlElectricAccu = 23
L0_1.SwirlIceAccu = 24
L0_1.StickRock = 25
L0_1.StickWater = 26
ElementReactionType = L0_1
